

FILL-IN PLAYERS
If for some reason, (injury, illness, school event) a team is unable to play a match with at least 6 players a team may top up to a maximum of 6 players by using fill-in(s).
Fill-in players are substitute players brought into the team for the specific purpose of lifting team numbers to 6 to provide for a short term (maximum of 3 games total) relief so a match can go ahead.
Fill-in players are not to be used to build the competitive ability of the team or to avoid registration. Many of the rules governing the use of fill-ins are an attempt to make sure any included player will not change the playing level the team has been graded at.
Fill-in players can be sourced from the following:
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Within the Club (a currently registered Wattle Park Saints player), in accordance with the Fill-In Matrix (See Table). This generally provides that a fill-in player is to be drawn from an age group below (i.e., a player needed for an U15 team must be drawn from an U13 team). There are restrictions on upper grade players playing in lower grade teams even when coming from a lower age group. You can find the table here: https://www.nunawadingbasketball.com.au/wp-content/uploads/2024/11/JDC-Fill-In-Matrix.pdf
OR
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A player from that age group or lower who does not hold a current Basketball Victoria License – that is a player not currently registered with any other club.
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Where a team cannot find an eligible player as outlined above the team may use any age-appropriate player as a fill-in. The game will be deemed a forfeit with no premiership points given but the Walkover fee is avoided (currently $140).
Where the team elects not to play due to insufficient numbers the game will be a forfeit, and a Walkover fee will need to be paid by the team.
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Any fill-in must enter their details in the electronic scoring system courtside prior to the commencement of the match.
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FILL-IN PLAYERS & FINALS
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For the use of fill-ins during finals a request must be e-mailed to the relevant Age Group Co-Ordinator, who may also be able to assist with locating eligible players. Fill-in players details, Name, DOB, team and the names of unavailable players must then be forwarded to Shayne La Combre, shayne@picac.edu.au, and cc the Club Secretary at info@wattleparksaints.org.au.
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Authorization to play the fill-ins will then be sought from the Association.
Playing unauthorized players in finals may see the result awarded to the opposition
In finals only a maximum of 2 fill-ins can be used and only a maximum of 6 players.
When looking for fill-in players notify your AGC of the issue and place a request for fill-ins up on the TM Chat in WhatsApp.
Include Team name, game details, number of players needed and contact details.
Example:
Friday Boys U11-7 needs a fill-in player for this Friday 3 November.
Game Details: 5.00pm Nunawading Court 2.
Contact Liz on xxxx xxxx if available to play.
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It is important for team mangers to notify the age group co-ordinator as soon as possible if a team is at risk of a walkover. This will assist in sourcing fill in players to avoid a walkover.
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​WALKOVERS AND LATE STARTS
A walkover happens when a team doesn’t have at least four players ready to start within 10 minutes of game time. The game can’t go ahead, the opposition wins 10–0, earns 3 points, and your team gets no points plus a $150 fine which is payable by the team - not the club. After three walkovers, the team is disqualified from the competition.
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For each full minute beyond the scheduled starting time that the game is delayed by any team not being present (with a minimum of four players ready to play), the opposing team while in attendance shall be credited with one game point to a maximum of 10 points
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For each walkover given a team shall be liable to pay a walkover fee of $150 (subject to annual review) for expenses incurred by the giving of the walkover. Please note that the club does not pay walkover fees, these are paid by the team.
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If you’re short on numbers, use the fill-in rules to keep the game alive. You can bring in players (up to a total of six) by following the Fill-In Matrix or using an unregistered but eligible player. The game then goes ahead as normal.
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If that’s not possible, you can still play using another age-appropriate player — this game is called a forfeit. The score and points are the same as a walkover (10–0 to the other team), but no fine applies, and everyone still gets a run on the court.
Bottom line: have enough players and, if not, do everything you can to avoid a walkover — even if it means a forfeit.​
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WALKOVER FEES
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Walkovers should be entered into TeamPay by the Team manager. The process to do this is here
​​Please be aware it is not the clubs responsibility to fund any walkover fee.
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